Definition

What Is a Hold and Win Slot? The Mechanic, Measured

In short: A hold and win slot is a game where every landing symbol sticks in place for a run of respins. The round then pays the sum of the grid at the end. Piggy Bank Hold&Win starts that run at 3.

Nothing on the reels of Piggy Bank Hold&Win pays until three coins land on the middle row. We ran 122 paid spins in BGaming's free demo, and not one of them paid on its own.

Hold and Win round in play with three respins left
A bonus round mid-flight in BGaming's free demo: three respins in hand, coins locked, and a 0.2x coin on the grid. Source: our own screenshot.
Table of contents

Hold and Win Slot

A hold and win slot is a slot where landing symbols stop moving. They hold position through a short run of respins. When the respins run out, the game adds up every value on the grid and pays once. Piggy Bank Hold&Win starts that counter at 3 and resets it to 3 whenever a new symbol drops.

Game:
Piggy Bank Hold&Win (a BGaming video slot)
Type:
Slot game
RTP as published:
96.98% for an ordinary spin, and the maker prints that figure in three places that agree: the game page, the client's rules screen and the game server's own settings response.
Max win:
2,500 times the bet, two lines below a top jackpot the same screen puts at 2,000.

Why the Base Game Never Pays

The base game never pays because every paying symbol in this game is a coin, and coins are switched off outside the round. The maker's paytable screen states the rule in one line: "All the Coins pay only in the Hold&Win Bonus game." The reels outside the round do one job. They start the round.

Total win banner reading 9.60 with a 10x Bet ribbon
The close of a bonus round in BGaming's free demo on , paying 9.60 at a 1.00 bet. Source: our own screenshot.

We ran 122 paid spins at a 1.00 bet in BGaming's free demo on 13 and . Every round the game server sent back went into the log. Not one of those spins paid by itself. All 100.60 that came back against 122.00 staked arrived inside the seven bonus rounds we reached.

Read that as the design rather than a cold session.

A hold and win slot splits play into two halves. The base reels decide whether you get a round. The round decides what you get paid. Three coin symbols on the central row start it here, and the rules name no other trigger. That split is why the game can sit flat for a long stretch, then hand over 31.20 in one round. Our sixth round did exactly that.

Locking, Resetting and Adding Up

A round locks, resets and totals, in that order. Any symbol that lands holds its square to the end. The spin counter opens at 3, every new symbol resets it to 3, and an empty spin takes one away.

Rules screen listing three piggies and five jackpot values
BGaming's own rules screen, read end to end in the free demo on . Source: our own screenshot.

So the round feeds itself. It keeps going while coins keep arriving. It dies once three spins pass over an empty grid.

The green piggy, SAVE, is the exception. It hands back another 3 spins when the counter hits zero. It only helps on rounds where the game switched it on at the start. Pink, X-SHOOT, fires a multiplier of 1x to 8x at a coin during the final count. Blue, EXTEND, stretches the grid from 3x3 to 3x5, the only route to the Royal Jackpot at 2000x the bet.

When the spins run out, the game adds up every value sitting on the grid, then pays once. The server reports those values in tenths of a bet, so a coin it calls 40 is worth 4.00 at a 1.00 stake. Here is one of our rounds, coin by coin.

Coin on the gridServer valueWorth at a 1.00 bet
First coin101.00
Second coin60.60
Third coin60.60
Fourth coin181.80
Fifth coin404.00
Sixth coin80.80
Seventh coin141.40
Round total10210.20

Read on ; the maker can change a screen without saying so.

The client paid 10.20, matching the arithmetic to the cent.

One other round of ours closed on 9.60, under a ribbon reading "10x Bet". That is the single round where we caught both figures, so take it as one observation rather than a rule. The cash line is the one that reached the balance.

Coins Run Smaller than Stated

Coins run smaller than the rules state, and we counted how much smaller. The rules put the Standard Coin at "the value in the range of 1x - 4x", while the game deals plenty of it below that floor. Across the 187 rounds we logged, paid spins and bonus respins together, 291 of 631 coins came in under a single bet. That is 46.1% of the coins the grid dealt.

A 0.6x coin beside a jackpot panel at the 0.10 bet
The base screen at the 0.10 minimum, where a 0.6x coin sits next to a panel reading MINI 10. Source: our own screenshot.
Coin valueTimes we saw itShare of 631 coins, to one decimal
0.2x355.5%
0.4x447.0%
0.6x7411.7%
0.8x13821.9%
1x11818.7%
1.2x7211.4%
1.4x6810.8%
1.6x365.7%
1.8x193.0%
2x111.7%
3x121.9%
4x40.6%

The column adds to 99.9% because each row is rounded on its own.

Those values showed up on screen as clearly as in the data. We watched a 0.6x coin sit beside the jackpot panel at the 0.10 minimum. Then a 0.2x coin landed inside a live round at 1.00. The rules describe a narrower range than the game deals. The gap matters. A grid filling up with 0.4x pieces looks busy while it pays almost nothing.

A full-looking grid is the cheapest thrill in this game.

What the Mechanic Costs You

The mechanic has three costs, and all three showed up in our 187 rounds.

The first is dead time. Nothing on the base reels pays, so a session is a wait punctuated by rounds, and ours waited roughly 17 paid spins between them. The second is a grid that flatters itself. Length told us little: our longest round ran 16 respins for 9.60, while our third ran three respins for 10.80. The third is the published range. The rules name a 1x floor for the Standard Coin, and 46.1% of the coins we logged sat under it.

The underlying asymmetry is straightforward enough to state precisely. This game concentrates its whole distribution inside an infrequent event, so a single spin feels almost flat while a session swings hard. Nothing intermediate survived our 187 rounds.

So the game is boring, then it is not.

We do not recommend planning a round around the top of the pink piggy's stated range. X-SHOOT is written as 1x to 8x, and across 187 logged rounds we caught it 48 times: 2x on thirty-four coins, 3x on twelve, 4x once and 7x once. Nothing above that landed at all. The low end of a stated range is the one a session actually meets.

One limit belongs on the record here.

That run of 122 measures a session rather than a game. BGaming models 96.98% for this title, and we closed 21.40 down at a session return of 82.5%. Short-run noise, not evidence about the maths. As far as the rules go, Major, Grand and Royal can all land. Across our seven rounds all three stayed away.

Key Terms Used on This Page

Respin
A spin inside the Hold and Win round that costs nothing extra and leaves every symbol already on the grid in place; the counter starts at 3.
Standard Coin
The ordinary paying symbol, stated in the rules as 1x to 4x the bet, though our 187 logged rounds dealt values from 0.2x.
Sticky Coin
A coin worth 5x to 9x the bet that lands only in the base game and carries into the next round, but never into a bought one.
Grand Jackpot
500x the bet, paid for filling all nine cells of the 3x3 grid; the Royal Jackpot pays 2000x for all fifteen of the 3x5 grid.
Mystery symbol
A symbol that resolves at the end of the round into any symbol except a Sticky Coin; we logged 193 of them across 187 rounds.

This site takes no deposits and runs no identity checks; both stay off it entirely.

What Else Do Readers Ask?

These questions came up while we logged 187 rounds in BGaming's free demo. Every answer below comes from the rules screen inside that client, or from the round data its game server returned.

Do you need an account to open the demo?

No, BGaming's demo loads without an account, a deposit or an age check, and it opens with 1,000.00 in play money at a default 2.00 bet.

Why does the counter on screen say Respins?

Respins is the maker's own label, and it fits: the stake isn't charged again, because the round plays at the bet of the spin that triggered it.

How many symbols start the round?

Three coin symbols landing on the central horizontal row start it, and the rules name no other trigger for the Hold and Win round in this game.

Can the grid fill completely?

Yes, and filling it pays a jackpot: all nine cells of the 3x3 grid award 500x the bet, all fifteen of the stretched grid award 2000x.

When does the pink piggy multiplier apply?

At the final count, not during the round: X-SHOOT fires a multiplier of 1x to 8x at a coin once the respins have finished.

What does a Collect Coin do?

A Collect Coin takes the value of every symbol on the grid and adds it to itself, so one square can carry most of a round's total.

Which screen should you trust for jackpot values?

The rules screen inside the client, which matches the panel beside the grid and the game server; the paytable artwork prints a higher set, and the maker never says which one it stands behind.